Nothing Happens, by animators Uri and Michelle Kranot, is a completely different experience. While in Out of Exile the viewer is a powerless observer of a dynamic scene, in Nothing Happens your role feels more complex. Rather than existing in this world as an invisible presence, you are placed in the centre of a mysterious scene and asked to deduce or decide your role. From a bleak and empty landscape characters slowly appear and stare silently at you, challenging you to take your place in the story - and in history.
The way in which the work is presented at the festival adds to its power. Before being given the VR headset you are given a large, tattered 1930s winter coat and heavy shoes to wear. You are then asked to choose from several rocks. Once the headset is on your are guided to the centre of a perfectly round mound of earth and given your chosen rock to hold. These physical objects anchor you in the experience throughout and engage your body and sense of responsibility and autonomy in a different way from most VR. There were several times during the experience that I felt close to throwing my rock at a bird or a person in the landscape, either in defence or in a desire to create change.
The piece has been called a 'living painting' by its creators and this is certainly the first impression you get, as you are immersed in a painted landscape that slowly reveals itself. The 'scenes' cycle through three different perspectives, with subtle interactivity affecting the action, depending on your focus and movements. As the scene unfolds you become both spectator and spectacle, and are forced to confront uncomfortable questions about both positions.
And despite the title, a lot happens over the course of the slow 10-minute piece. The environment, time and place is so potent, feels so researched and real in a dreamlike way, that it demands complete attention, complete commitment. The story plays out with painful inevitability, and the denouement is gentle and devastating, subtle and stark.
Like the great films of Andrei Tarkovsky or Béla Tarr, this piece creates a vast sense of space and time and allows the viewer to experience it in their own way - with enough room to think, to feel, to consider and to find their own relationship with the work.